top of page
Post-Processing Shaders
I used OpenGL and GLSL to create the post-processing effects to the image to the
right, which consists of a background and a 3D model of a cow, to create
the results below.
-
Use of Fractional Brownian Motion with two warpings to obtain this deformation. This idea was taken from Inigo Aquilez's blog.


-
Apply Worley Noise to the image to create an aesthetically pleasing result.

-
Created a Sobel Filter, which enhances the edges of the shapes in the 3D scene.

bottom of page