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Post-Processing Shaders

I used OpenGL and GLSL to create the post-processing effects to the image to the

right, which consists of a background and a 3D model of a cow, to create

the results below.

 

 

  • Use of Fractional Brownian Motion with two warpings to obtain this deformation. This idea was taken from Inigo Aquilez's blog.

None.png
fbm.png
  • Apply Worley Noise to the image to create an aesthetically pleasing result.

worley noise.png
  • Created a Sobel Filter, which enhances the edges of the shapes in the 3D scene.

Sobel.png

© Iciar Andreu Angulo 2020

  • Vimeo
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