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Mini Minecraft
We created a simpler version of the video game Minecraft as a group, formed by 3 computer graphics students. My responsibilities were the following:
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Procedurally generated the different types terrain using Fractal Brownian motion and Worley noise, in addition to creating the trees and adding them procedurally to each biome.

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Allowed for removing and adding blocks in the game, using ray casting to determine the block the user is looking at.

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Added multithreading functionality to prevent the gameplay from slowing down when new terrain is generated.
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Altered the player's physics when the player is swimming and created an overlay for when the player is under water or lava.

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