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Mini Minecraft

We created a simpler version of the video game Minecraft as a group, formed by 3 computer graphics students. My responsibilities were the following:

  • Procedurally generated the different types terrain using Fractal Brownian motion and Worley noise, in addition to creating the trees and adding them procedurally to each biome.

  • Allowed for removing and adding blocks in the game, using ray casting to determine the block the user is looking at.

removeBlocks2.gif
  • Added multithreading functionality to prevent the gameplay from slowing down when new terrain is generated.

  • Altered the player's physics when the player is swimming and created an overlay for when the player is under water or lava.

waterOverlay.png

© Iciar Andreu Angulo 2020

  • Vimeo
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