Rigging Tools
Added some more components/templates to our proprietary rigging tool in Maya.
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Added a tool to be able to layer multiple skinclusters.
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Created a library to be able to use this functionality anywhere we need.
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Includes a blendshape node to maintain the shape of the corrective mesh.
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Tracking surface can be a different shape than the final mesh.
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Works for nurbs surfaces too.
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Created a wing template
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Included the layout for the finger IK controls with FK controls at the start and end of fingers, the membrane controls and joints, and the overall functionality for wings including turbulence.
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Volume preservation template
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Provides a curve where we can specify the joints and controls for an are we want to preserve the volume for.
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An example usage is for the chest area, so that when we pull the arm back the chest is able to maintain its volume.
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Used:
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Python
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Maya