top of page

About Me:
I am a Software Engineer at Blizzard Entertainment in the R&D team of the Cinematics group. Here I work on a variety of tools for the modeling, rigging, and animation departments.
Before that I graduated from the Computer Graphics and Game Technology master's program at UPenn. My passion for filmmaking and technical innovation is what has led me here, having previously done a double degree in Computer Science and Film Studies.
Demo Reel:
bottom of page